using UnityEngine;
using UnityEngine.UI;
using QFramework;

namespace QFramework.Example
{
	public class UI_GameOverPanelData : UIPanelData
	{
	}
	public partial class UI_GameOverPanel : UIPanel,IController,ICanBtnOnclickEvents
	{
		protected override void OnInit(IUIData uiData = null)
		{
			mData = uiData as UI_GameOverPanelData ?? new UI_GameOverPanelData();
			// please add init code here

			BtnOnClicks();

        }
		
		protected override void OnOpen(IUIData uiData = null)
		{
		}
		
		protected override void OnShow()
		{
		}
		
		protected override void OnHide()
		{
		}
		
		protected override void OnClose()
		{
		}

        public IArchitecture GetArchitecture()
        {
			return Global.Interface;
        }

        public void BtnOnClicks()
        {
			QuitBtn.onClick.AddListener(() =>
			{

			});
        }
    }
}
